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README - SHADER FORGE


Contact:
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Keep in mind that Shader Forge has been discontinued!
I probably won't respond to support emails anymore.

Mail - webmaster@acegikmo.com
Twitter - @FreyaHolmer

Website:
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http://www.acegikmo.com/shaderforge/  (Includes documentation, tutorials, links to forum threads, and more!)


Installation:
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Put the "ShaderForge" folder in the project you want to use Shader Forge in.
If you have an old version of Shader Forge installed, remove the *entire* ShaderForge folder before installing the new one


Legal Stuff / Licensing:
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https://tldrlegal.com/license/mit-license

Copyright 2018 Freya Holmér (Formerly known as Joachim Holmér)

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

If you finish and release a product using Shader Forge, I would appreciate a mention of Shader Forge in the credits :)


Selling shaders created in Shader Forge:
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Shaders created in SF can be used freely in commercial and non-commercial projects with no restrictions.
If you are creating assets for the asset store using SF shaders, people will probably want to know if the shaders are created with Shader Forge,
so they know they can easily be modified!
I would also be super happy if you were to credit SF in the asset store description,
linked to either the website http://www.acegikmo.com/shaderforge/ or the asset store page http://u3d.as/6cc :)


Quick start:
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Opening Shader Forge = Window -> Shader Forge
Panning = Click and drag empty space
Zooming = Mouse wheel
Adding nodes = RMB + select node OR drag from right panel and place OR hold the first letter of the node name, and scroll to the node you want, then click
Moving nodes = Click and drag
Selecting nodes = Click to select, shift/control click to add to selection
Box select nodes = Hold Alt + Drag. Shift/control click to add to selection
Deleting nodes = Select and press delete
Deleting connections = Hold alt and drag RMB in empty space to start cutting lines.
Disconnect connectors = Alt+RMB on connectors to disconnect them. Alternatively, hover the cursor over a connector and press backspace


